;---------------------------------------------------------------------------
;QFunction-0.txt ǩ StdModeFunc(1 - 999)
;---------------------------------------------------------------------------
[@Ʒʹùܽű]
{

;ʹƷӽҽű
[@StdModeFunc1] 
#IF
#ACT
Give  1000 
SendMsg 5 1000Ŀǰ:<$USERGOLDCOUNT>
Break

[@StdModeFunc2]
#IF
#ACT
Give  5000 
SendMsg 5 5000Ŀǰ:<$USERGOLDCOUNT>
Break

[@StdModeFunc3]
#IF
#ACT
Give  10000 
SendMsg 5 10000Ŀǰ:<$USERGOLDCOUNT>
Break

[@StdModeFunc4]
#IF
#ACT
Give  2000 
SendMsg 5 2000Ŀǰ:<$USERGOLDCOUNT>
Break

[@StdModeFunc5]
#IF
#ACT
Give  50000 
SendMsg 5 50000Ŀǰ:<$USERGOLDCOUNT>
Break

[@StdModeFunc6]
#IF
#ACT
Give  100000 
SendMsg 5 100000Ŀǰ:<$USERGOLDCOUNT>
Break

[@StdModeFunc7]
#IF
#ACT
Give  200000
SendMsg 5 200000Ŀǰ:<$USERGOLDCOUNT>
Break

[@StdModeFunc8]
#IF
#ACT
Give  500000 
SendMsg 5 500000Ŀǰ:<$USERGOLDCOUNT>
Break

[@StdModeFunc9]
#IF
#ACT
Give  1000000 
SendMsg 5 1000000Ŀǰ:<$USERGOLDCOUNT>
Break


;ʹƷԪű
[@StdModeFunc10] 
#IF
#ACT
GameGold + 1
SendMsg 5 <$GAMEGOLDNAME>1Ŀǰ<$GAMEGOLDNAME>:<$GAMEGOLD>
Break

[@StdModeFunc11]
#IF
#ACT
GameGold + 5
SendMsg 5 <$GAMEGOLDNAME>5Ŀǰ<$GAMEGOLDNAME>:<$GAMEGOLD>
Break

[@StdModeFunc12]
#IF
#ACT
GameGold + 10
SendMsg 5 <$GAMEGOLDNAME>10Ŀǰ<$GAMEGOLDNAME>:<$GAMEGOLD>
Break

[@StdModeFunc13]
#IF
#ACT
GameGold + 20
SendMsg 5 <$GAMEGOLDNAME>20Ŀǰ<$GAMEGOLDNAME>:<$GAMEGOLD>
Break

[@StdModeFunc14]
#IF
#ACT
GameGold + 50
SendMsg 5 <$GAMEGOLDNAME>50Ŀǰ<$GAMEGOLDNAME>:<$GAMEGOLD>
Break

[@StdModeFunc15]
#IF
#ACT
GameGold + 100
SendMsg 5 <$GAMEGOLDNAME>100Ŀǰ<$GAMEGOLDNAME>:<$GAMEGOLD>
Break

[@StdModeFunc16]
#IF
#ACT
GameGold + 200
SendMsg 5 <$GAMEGOLDNAME>200Ŀǰ<$GAMEGOLDNAME>:<$GAMEGOLD>
Break

[@StdModeFunc17]
#IF
#ACT
GameGold + 500
SendMsg 5 <$GAMEGOLDNAME>500Ŀǰ<$GAMEGOLDNAME>:<$GAMEGOLD>
Break

[@StdModeFunc18]
#IF
#ACT
GameGold + 1000
SendMsg 5 <$GAMEGOLDNAME>1000Ŀǰ<$GAMEGOLDNAME>:<$GAMEGOLD>
Break

[@StdModeFunc19]
#IF
#ACT
GameGold + 10000
SendMsg 5 <$GAMEGOLDNAME>10000Ŀǰ<$GAMEGOLDNAME>:<$GAMEGOLD>
Break


;ʹƷű
[@StdModeFunc20]
#ACT
CreditPoint + 1
SendMsg 5 һɹ1ǰΪ<$CREDITPOINT>
Break

[@StdModeFunc21]
#ACT
CreditPoint + 5
SendMsg 5 һɹ5ǰΪ<$CREDITPOINT>
Break

[@StdModeFunc22]
#ACT
CreditPoint + 10
SendMsg 5 һɹ10ǰΪ<$CREDITPOINT>
Break

[@StdModeFunc23]
#ACT
CreditPoint + 20
SendMsg 5 һɹ10ǰΪ<$CREDITPOINT>
Break

[@StdModeFunc24]
#ACT
CreditPoint + 50
SendMsg 5 һɹ50ǰΪ<$CREDITPOINT>
Break

[@StdModeFunc25]
#ACT
CreditPoint + 100
SendMsg 5 һɹ100ǰΪ<$CREDITPOINT>
Break

[@StdModeFunc26]
#ACT
CreditPoint + 200
SendMsg 5 һɹ200ǰΪ<$CREDITPOINT>
Break

[@StdModeFunc27]
#ACT
CreditPoint + 500
SendMsg 5 һɹ500ǰΪ<$CREDITPOINT>
Break

[@StdModeFunc28]
#ACT
CreditPoint + 1000
SendMsg 5 һɹ1000ǰΪ<$CREDITPOINT>
Break

[@StdModeFunc29]
#ACT
CreditPoint + 10000
SendMsg 5 һɹ10000ǰΪ<$CREDITPOINT>
Break

[@StdModeFunc30]
#IF
#ACT
ShowEffect [$Ч_̻_һһ]
SendMsg 0 [#7%s#7]%m(%x,%y)һһ̻ҿȥŶ
Break

[@StdModeFunc31]
#IF
#ACT
ShowEffect [$Ч_̻_ӡ]
SendMsg 0 [#7%s#7]%m(%x,%y)ӡ̻ҿȥŶ
Break

[@StdModeFunc32]
#IF
#ACT
ShowEffect [$Ч_̻_ɻ]
SendMsg 0 [#7%s#7]%m(%x,%y)ŷɻ̻ҿȥŶ
Break

[@StdModeFunc33]
#IF
#ACT
ShowEffect [$Ч_̻_]
SendMsg 0 [#7%s#7]%m(%x,%y)̻ҿȥŶ
Break

[@StdModeFunc34]
#IF
#ACT
ShowEffect [$Ч_̻_λ]
SendMsg 0 [#7%s#7]%m(%x,%y)λ̻ҿȥŶ
Break

[@StdModeFunc35]
#IF
#ACT
ShowEffect [$Ч_̻_ջ]
SendMsg 0 [#7%s#7]%m(%x,%y)ųջ̻ҿȥŶ
Break

[@StdModeFunc36]
#IF
#ACT
ShowEffect [$Ч_̻_]
SendMsg 0 [#7%s#7]%m(%x,%y)̻ҿȥŶ
Break

[@StdModeFunc37]
#IF
Equal M3 0
#ACT
SendMsg 0 %s:%m%x:%y䵰⡢ҿȥŶ

#IF
Equal M3 5
#ACT
SendMsg 0 %s:%m%x:%y䵰⡢ҿȥŶ

#IF
Equal M3 10
#ACT
SendMsg 0 %s:%m%x:%y䵰⡢ҿȥŶ

#IF
Equal M3 15
#ACT
SendMsg 0 %s:%m%x:%y䵰⡢ҿȥŶ

#IF
Small M3 20
#ACT
Inc M3 1
ShowEffect [$Ч_̻_һһ]
ShowEffect [$Ч_̻_ӡ]
ShowEffect [$Ч_̻_ɻ]
ShowEffect [$Ч_̻_]
ShowEffect [$Ч_̻_λ]
ShowEffect [$Ч_̻_ջ]
ShowEffect [$Ч_̻_]
DelayGoto 2 @StdModeFunc37
#ELSTACT
MOV M3 0
ClearDelayGoto
Break


;ʹƷͽű
;͵
[@StdModeFunc38]
#IF
#ACT
MapMove 3 330 330
Break

;͵
[@StdModeFunc39]
#IF
#ACT
MapMove 0 334 266
Break

[@StdModeFunc40]
#IF
#ACT
MapMove 5 330 330
Break

;͵ħ
[@StdModeFunc41]
#IF
#ACT
MapMove 4 240 200
Break

;͵
[@StdModeFunc42]
#IF
#ACT
MapMove 11 178 326
Break



}